Anna Broke: Pleasure - LTW to become a Celebrity Chef
Frank Dreamer: Knowledge - LTW : Become a Space Pirate.
George Caliente: Fortune - LTW: Become A Business Tycoon
Joseph Burb: Romance - LTW: Become a Rock God
William Dreamer: Knowledge - LTW: Become a Mad Scientist
inherit the Goth mansion anyway to carry on the Goth name on that location. First wish fulfilled: Catch a bug.
In the meantime, engaged couple Anna Broke and Joseph Burb are kept happy simply by dating once a day via the "Ask Sim On Date" wish, George Caliente still is rolling gaming wishes, and Frank Dreamer is wishing for Music and Dance. At one point he wanted to invite his fiancee Jane Stacks over, so it was done and a few wishes were filled.
Time for Graduation~
Frank Dreamer graduates first.
OOPS - I didn't get his ending wishes. However, he did wish for love in his Junior year, and wished for love out of the wishing well. He received Jane Stacks, who he then became engaged to almost right away.
William Dreamer graduates.
William Dreamer: Ending wishes: Go birdwatching, play bass, catch a bug, get gold in fishing, get a job in the medical career, and buy a telescope costing $2,000. William was all about nature wishes and GCS. Occasionally threw a skill wish or a music and dance wish.
George Caleinte makes the call for a taxi next.
George's ending wishes: Get cleaning 8, play a computer game, get a job in Medicene, have a snowball fight, buy a car, and talk to a relative. George was mostly a gaming fella, although the last year of University he felt the skilling clock ticking and gained a few skill points.
The next stop: Sim State!
Jane is a Family Sim, with a lifetime want to marry off six. Ugh. First wishes: Play with Frank, tell Frank and inside joke, get cooking 4, and flirt with Frank. Jane is a senior.
She did spin up wishes to interact with Martin. He was a good conversationalist.
Ending wishes: Get mechanical 8, play a computer game, ice skate, talk about hobbies, and learn fire safety.
Keep on Simmin'!
End of round score: