Monday, July 29, 2013
Pleasantview Rnd 5 - NPC House - Birch and Joy Wilkie and Rose and Count Ted Mamuyac
This is the last of the Plantsim children via Leo Wilkie (Who married Coral Oldie). If you do not remember, Leo's LTW was to marry off six. Given his advanced age and my love of playing Sims who aren't human, Leo contributed 6 Plantsims to Pleasantview. Then, each Plantsim child wished for true love out of the Wishing Well, gaining an instant spouse thus fulfilling Leo's LTW before he passed to the great Sim beyond. It just so happened, siblings Rose and Birch received NPC spouses out of the wishing well. Luckily one of them is a supernatural Sim, giving some challenge to me for this lot.
This lot is also the last lot in Round 5. The next play will be to finish up those still in University and get them back to the hood for round 6.
Joy Wilkie - Aspiration: Fortune. LTW - Become A Criminal Mastermind.
Rose Mamuyac - Aspiration: Popularity. LTW - Become Captain Hero.
Birch Wilkie - Aspiration: Fortune. LTW - Become Head of the SCIA
Count Ted Mamuyac: Aspiration: Pleasure. LTW - To Become Mayor
I am very excited to play this lot. None of these Sims are perm plat, and are far from it. Couple this with a vampire who wants to fulfill LTW TOC with a day job, and very few hours left in the day to skill and fulfill wishes....we will see how it goes! :)
play in Prosperity Falls, and is available for download in the event you are interested. There is also a wishing well on the lot. heh
PlantSim that is a sun hating vampire. heh And she is pregnant to boot. Her sunlight need immediately tanked. What to do, what to do.... I know. Check her wishes.
I was fearful I was going to lose Rose when the little tree in the front yard caught fire. I was especially concerned when I saw TWO firemen show up. The only other time I saw that happen was years ago when I was doing the 'I Love You To Death' challenge during the 'death by fire' segment. My simmies made a heckuva fire to kill off the spouse.
Joy: Ending wishes: Be saved from death, get logic 9, get charisma 8, and see a ghost. Joy started the round as a Fortune Sim with a wish to be a Criminal Mastermind. I wanted a Sim I could actually play, so she changed her aspiration, taking a 5 point hit in Prosperity points. I rolled her new aspiration per Prosperity rules, and she rolled Knowledge. My favorite type of Sim in a busy household. Luckily she latched on to skilling. She kept making enough aspiration points to keep everyone in thinking caps and keeping them energized. I really lost points on that deally though. But it is worth it. An easy play.
Rose: Ending wishes: Smustle dance, play with the modular synth, get hobby plaque in Music and Dance, and play the violin. Rose rode the fence between music and dance wishes and friendship wishes. Everyday she wished for friends from the wishing well to feed her Popularity aspiration. Usually her five wishes could be fulfilled then. She would continually roll friend type wishes until she got on the ballet barre at night under the plant light to earn body points for her job. The she would roll Music and Dance type wishes until it was time to hit the wishing well again. Very easy to keep happy.
Birch: Ending wishes: Blog about Music and Dance, smustle dance, get mechanical 9, and play the violin. In the beginning of the week, Birch had the 'buy me buy me' syndrome. Being that there was little money left after buying the big rancher, I was afraid he was gonna make the family go broke. But after he got his hobby plaque in Music and Dance, he was all about wanting to do things to feed his hobby. At one point he rolled mechanical points for his job, and I just kept it locked in, and he kept rolling it.
Count Ted: Ending wishes: Buy electronic entertainment, buy a bubble blower, play chess, and buy clothes. It has been lots of fun playing Count Ted. I don't recall the NPC vampires still going after victims after they are made playable. But maybe so. He has been quite easy to play as he was given the car to drive to work, which is kept in the garage along with his coffin. So all he had to do was get out of bed and go, taking no hits on his needs. Comes home from work, gets right back in the coffin. When he arose at night, his needs were full and he would usually spin up 'ask sim on date' so he and Rose would have a quick date getting his 5 wishes in, in no time. Then he spent the rest of the night skilling.
Baby Sheldon: Sheldon should have had his birthday on Sunday, but he is stuck in the 'I don't wanna grow up' glitch. Sims would run over (usually Birch) and pick him up with 'help with birthday' in the queue, and he would never actually age. If it is still a problem next round, a birthday cake will be purchased to help Sheldon along with his birthday.
It was a good play.
Keep on simmin'!